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Moving character while lowered down (C++)

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Moving character while lowered down (C++)

Post by pokemaster on Tue Feb 23, 2010 1:40 am

So far I have failed to make my character move by sending arrow keys, while in lowered down mode.

AutoIT failed me, and now with Kitterz source it doesn't work either.

PM(MSHWND, WM_KEYDOWN, 0x027, lparam);

This line successfully moves your text cursor (if you select text in the game), but just doesn't move your character.

It seems to be hooked a different way than the others?
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Re: Moving character while lowered down (C++)

Post by wafflemaster on Tue Feb 23, 2010 12:59 pm

MS doesn't handle character movements through window messages. You would need to use SendInput. Anyway, move UA will be very inaccurate unless you suspend the other threads.

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Re: Moving character while lowered down (C++)

Post by pokemaster on Tue Feb 23, 2010 4:40 pm

Nah I was planning to use it for looting in lowered down mode. But I solved the case another way now.

UA readily available anyways with Kitterz source, or Nazbot's source which you just have to update the pointers. Adding a check for the UA function to prevent autoban is simple too.

Thanks though.

You seem to be into competitive Pokemon battling?
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Re: Moving character while lowered down (C++)

Post by wafflemaster on Wed Feb 24, 2010 4:36 am

Sorry, I'm only a casual trainer.

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Re: Moving character while lowered down (C++)

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