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[TuT] Some ways of Magic Disarm

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[TuT] Some ways of Magic Disarm

Post by Danny1994 on Wed Jan 27, 2010 11:03 pm

Some simple ways wich show you how to Magic Disarm every Monster.

Wz Editing way #1 :
1. Open Mob.wz
2. Search for the ID of the Mob. http://sauna.gibbed.us/ or http://global.hidden-street.net/ Helps)
3. Mark "attack1" and delete it. (Ctrl+R)
7. If your monster got "attack2","attack3" and so on repeat Step 3 with them.
8. If your monster got "Skill1","Skill2","Skill3" mark it and delete it. (Ctrl+R)
9. If your monster got such a skill "" Goto "info" Mark "skill" and delete it.
9. Done

Wz Editing way #2 :
1. Open Mob.wz
2. Search for the ID of the Mob. http://sauna.gibbed.us/ or http://global.hidden-street.net/ Helps)
3. Goto "hit1"
4. Change the content from "Delay" too 999999 (It will just simply freeze it 999999 milisecs if it got "knockbacked".)
5. Goto "info"
6. Change "pushed" to 1 ("Always knockback")

Another usefull Wz Edit "Mobs don´t move" :
1. Open Mob.wz
2. Search for the ID of the Mob. (http://sauna.gibbed.us/ or http://global.hidden-street.net/ Helps)
3. Mark "move" and delete it (Ctrl + R)
4. If its a jumping mob you need to delete "jump" too, else maple will crash.
5. Done

(I used HaRepacker 3.3 for these edits.) And i tested everything, they´re working.

Memory editing
Use this script called "Stupid Monsters".
Code:
[Enable]
//Ems v.60 - updated by Danny1994, Script made by ?
//AoB (Should work for the next 10 Patches ) : ? 1A 6A 14 89 10 8B 44 24 18 57 81 C6 ? ? 00
0083234B:
db 74 1a

[Disable]
0083234B:
db 75 1a
Its the easyiest way but it requires a Bypass.

There are ofc some other ways, but these are the easyiest and yes this is already know but i think its better if theres a TuT.


Last edited by Danny1994 on Thu Jan 28, 2010 12:09 am; edited 4 times in total
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Re: [TuT] Some ways of Magic Disarm

Post by reread on Wed Jan 27, 2010 11:35 pm

Hope this is still useful when I get back to EMS.
Its just to easy to do and really useful(also really easy to think of)
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Re: [TuT] Some ways of Magic Disarm

Post by Richard on Thu Jan 28, 2010 12:03 am

By editing .wz you can also delete the "attack 1" or the "attack 2"
i tested it, it wont a/b you or something.

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Re: [TuT] Some ways of Magic Disarm

Post by Danny1994 on Thu Jan 28, 2010 12:08 am

Richard wrote:By editing .wz you can also delete the "attack 1" or the "attack 2"
i tested it, it wont a/b you or something.
Yeah, i tested it 1 min ago ^^ Working - Thread edited.
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Re: [TuT] Some ways of Magic Disarm

Post by lothrop on Thu Jan 28, 2010 1:38 am

nice tut danny

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Re: [TuT] Some ways of Magic Disarm

Post by iKaos on Sat Jan 30, 2010 5:50 pm

Very useful!
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Re: [TuT] Some ways of Magic Disarm

Post by pokemaster on Thu Feb 04, 2010 10:01 pm

8. If your monster got "Skill1","Skill2","Skill3" mark it and delete it. (Ctrl+R)

Those are only sprites / images. Can be ignored.

It's good that you mention that you can just remove attack1, attack2, and mob info - skill. It saves time compared to the conservative people who lt rb edit and change r to 0.
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Re: [TuT] Some ways of Magic Disarm

Post by loopylukas on Fri Feb 05, 2010 1:28 am

nice tut but woudnt the title be attack disarm rather then magic disarm or does this only work for magic attacks
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Re: [TuT] Some ways of Magic Disarm

Post by pokemaster on Fri Feb 05, 2010 2:00 am

This is a magic disarm. The attack disarm you're thinking of is probably the same as this. Removing fireballs from Bains, cannonballs from Spirit Vikings are all done by magic disarm (like the method in this guide).
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Re: [TuT] Some ways of Magic Disarm

Post by pindaaaa on Sun Feb 07, 2010 6:13 am

Very nice tut, didn't know how it works before Smile
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Re: [TuT] Some ways of Magic Disarm

Post by jakatora on Sun Feb 07, 2010 6:26 am

Nice Tut Razz this is very helpful for hack on plantoon ch. Very Happy

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Re: [TuT] Some ways of Magic Disarm

Post by Dureitor on Tue Feb 09, 2010 1:47 pm

possible to do this with demwz?

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Re: [TuT] Some ways of Magic Disarm

Post by Danny1994 on Tue Feb 09, 2010 10:32 pm

Dureitor wrote:possible to do this with demwz?
Yeah but its a bit harder with demswz but i also uploaded HaRepacker so just use it. (Needs NetFrameWork 3.5 or higher)(I used HaRepacker 3.3 for these edits.)
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Re: [TuT] Some ways of Magic Disarm

Post by Wiw3K on Wed Feb 10, 2010 6:08 am

pokemaster wrote:This is a magic disarm. The attack disarm you're thinking of is probably the same as this. Removing fireballs from Bains, cannonballs from Spirit Vikings are all done by magic disarm (like the method in this guide).
yup this is usefull but not much as Lemmings on Ludi maps Shocked
any1 got working lemmings atm? Rolling Eyes
tips & tricks please Rolling Eyes
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Re: [TuT] Some ways of Magic Disarm

Post by pokemaster on Thu Feb 11, 2010 2:53 am

Wiw3K wrote:
yup this is usefull but not much as Lemmings on Ludi maps Shocked
any1 got working lemmings atm? Rolling Eyes
tips & tricks please Rolling Eyes

It will autoban you. I think even with CC it will. I had some .wz variant of it using auto CC every 5 seconds and got my test mule autobanned.
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Re: [TuT] Some ways of Magic Disarm

Post by chris4life on Mon Feb 22, 2010 9:22 pm

Thanks

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Re: [TuT] Some ways of Magic Disarm

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