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[Tut] How to make SVac

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[Tut] How to make SVac

Post by Richard on Fri Jan 22, 2010 5:45 am

*Always make a backup first
*Svac can only be done on flying monsters.
*You have to be alone in the map,only then will all the FLYING mob be suck
*If someone else enters the map,only some will remain suck to the spot while the rest will be normally flying.
*If you want that person to come into the map with you without the mob randomly flying,you have to send him your map.wz file



Physics
Yay!Finally we are getting somewhere.
So open up your HaRepacker v3.0(Use this version as it is able to render map)
You would see alot of things but first of all, change GMS to EMS\KMS if not you would get alot of weird characters.

Once you are done changing it open your map.wz(Be sure to make a backup first)
Double click on Map.wz and then Physcis.img
Now you would only be looking at flyspeed so don't touch anything else.
Click once on flyspeed to highlight it,and press control+m on your keyboard or go to Property>Change Property
Do not change the name just the content.Change it from 200 to 0. and hit submit.

This is to make all flying monsters stuck.Meaning they can't move at all and will be stuck in the same position.If you save your map.wz now and go to crow forest 2, you can see the crows stuck in the air and not moving.


Rendering the map
As said above,i would be using crow forest 2 as an example.
So now that you have done making the crow stuck,its time to find out the x,y coordinates to where your mob will be suck to.
Click the small arrow beside "Physics.img" to minimize the selections and click the small arrow beside "Map" to see its selection

The map id for crow forest is 800020101,so what we have to do is to search the first digit of the map id,which in this case is 8.So go ahead and double click "8"

Then look for your map id and double click it.

So we are going to render the map now.So highlight your map id by clicking it once then go to FH Mapping>Render Map at the Menu Bar

You will thus get something like this

*Additional information*
Green box=Where monster will spawn
Blue box=Portal
Grey box=Objects(ladder...etc)
So now choose a vac spot.
And if you may have notice,if you use your mouse to hover over anywhere in the picture,at the top, you can see the x,y coordinates.
So for my example,i would choose coordinates(use whatever you want)
x=410 and y=-910

Also remember the footholds that are near your vac spot.

You may want to write those information down on notepad or something.



Making the svac
Not bad for making it so far.
Well this is the final part you have to do,and you are all set to go.But this part is pretty long.
So what you need to do now is to look under your map id(800020101) and i find "foothold"
Expand it out and start looking for your foothold(May take a minute or so). Remember the one i asked you to write it down.For the example i used,the foothold would be 178,179,180,181,182.
It will be in a group as it is in a platform.

So mine's 5>[52]>178,179,180,181,182.(Use the number containing your group)
Now with 52(DO NOT use 52 if you have a different foothold.Find your own) highlighted, hit control+a or Property>Add Property
and enter
name:0
Content:Blank
Type:WzSubProperty

and hit submit
Now you would have notice a 0 apearing below your 52

So now highlight your 0 and hit control+a
and enter
name:next
Content:0
Type:WzCompressedIntProperty


Again highlight your 0 and hit control+a
and enter
name: prev
Content:0
Type:WzCompressedIntProperty


Now the somewhat complicated part.
Remember your x,y coordinates?Well you are going to use it now
So highlight 0 and hit control+a
and enter
name:x1
Content:410(your x coordinate)(this is my example,if you have a different coordinate then use yours)
Type:WzCompressedIntProperty


Again highlight your 0 and hit control+a(now this time add 1 to your coordinate number)
and enter
name:x2
Content:411(410+1=411)
Type:WzCompressedIntProperty


Now for your y coordinate
Highlight 0 and hit control+a
and enter
name:y1
Content:-910
Type:WzCompressedIntProperty


Once again highlight and hit control+a(remember for all second coordinate,x2,y2,you have to add a number 1)
and enter
name:y2
Content:-909(-910+1=-909)
Type:WzCompressedIntProperty


Once done,go under file at the menua bar and hit save.Replace it with your map.wz in your maplestory folder and you are done.
A window like this may appear after you click replace.
But just click save in that box again.


Last edited by Richard on Fri Jan 22, 2010 6:10 pm; edited 2 times in total

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Re: [Tut] How to make SVac

Post by kerstman on Fri Jan 22, 2010 5:52 am

411(400+1=411)

edit it to
411(410+1=411
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Re: [Tut] How to make SVac

Post by Richard on Fri Jan 22, 2010 6:12 am

Ohh, i didn't saw.
Thank you for reporting Smile

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Re: [Tut] How to make SVac

Post by kerstman on Fri Jan 22, 2010 6:23 am

np
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Re: [Tut] How to make SVac

Post by vendzio on Fri Jan 22, 2010 1:16 pm

Does it still working, cuz i to lazy to check it out xd?

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Re: [Tut] How to make SVac

Post by Richard on Fri Jan 22, 2010 5:25 pm

Yes, it's still working.
But u have to cc / go CS
every 50~60 attacks.

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Re: [Tut] How to make SVac

Post by Eltax on Fri Jan 22, 2010 5:41 pm

Again highlight your 0 and hit control+a
and enter
namerev
Content:0
Type:WzCompressedIntProperty

Should be Name: "Prev"
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Re: [Tut] How to make SVac

Post by Richard on Fri Jan 22, 2010 6:11 pm

@eltax
Erm, i didn't saw this.
making a tut fast is not easy XD

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Re: [Tut] How to make SVac

Post by roeyroey on Fri Jan 22, 2010 10:23 pm

Umm, i didn't got it.
Where should i find the cordinations
X-1, X-2, Y-1, Y-2

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Re: [Tut] How to make SVac

Post by Richard on Fri Jan 22, 2010 10:25 pm

roeyroey wrote:Umm, i didn't got it.
Where should i find the cordinations
X-1, X-2, Y-1, Y-2
You go HaRepacker
Find your map {lets say its 1XXXXXXXX}
you need to find the map, click on it once and press "Render Map"

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Re: [Tut] How to make SVac

Post by Dureitor on Sat Jan 23, 2010 4:07 pm

is possible to create 2 groups of mobs? in different positions

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Re: [Tut] How to make SVac

Post by Richard on Sat Jan 23, 2010 8:30 pm

Nope, you can't

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Re: [Tut] How to make SVac

Post by Nipasd on Sun Jan 24, 2010 4:26 am

So.. This DCs? :O

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Re: [Tut] How to make SVac

Post by Richard on Sun Jan 24, 2010 4:43 am

Yes, it's DC every 50~60 Attack's.
You can make Auto CS / CC every 50~60 attacks.

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Re: [Tut] How to make SVac

Post by EurMapez on Thu Jan 28, 2010 8:21 pm

Hey guys Smile just got a quick question, is it strange that i cannot reach 50 attacks? I am using arrowbomb to kill monsters but i can seem to reach that 50-60 range, the highest I have reached without D/C is 48-49.

Much apreciated

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Re: [Tut] How to make SVac

Post by Richard on Thu Jan 28, 2010 9:26 pm

EurMapez wrote:Hey guys Smile just got a quick question, is it strange that i cannot reach 50 attacks? I am using arrowbomb to kill monsters but i can seem to reach that 50-60 range, the highest I have reached without D/C is 48-49.

Much apreciated
Than go to cs / cc after 40 attacks.

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Re: [Tut] How to make SVac

Post by Dami on Thu Jan 28, 2010 9:26 pm

Richard wrote:Yes, it's DC every 50~60 Attack's.
You can make Auto CS / CC every 50~60 attacks.

EurMapez wrote:Hey guys Smile just got a quick question, is it strange that i cannot reach 50 attacks? I am using arrowbomb to kill monsters but i can seem to reach that 50-60 range, the highest I have reached without D/C is 48-49.

Much apreciated

Topic on 1st page, and still you have to post such a crap.
I hope you enjoy your ban.
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Re: [Tut] How to make SVac

Post by 0star on Sun Jan 31, 2010 5:15 pm

nice tut

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Re: [Tut] How to make SVac

Post by chris4life on Mon Feb 22, 2010 9:47 pm

thanks

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Re: [Tut] How to make SVac

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