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[Q]How to make RPVAC?

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[Q]How to make RPVAC?

Post by Richard on Thu Jan 21, 2010 9:37 pm

[b]Hello everybody.
I'm kinda new .wz Editor.
I edited the Map.wz and this all good, the only problem is in my pvac the monsters actually move.
I heard that's in RpVac to monsters just stay still and not moving.
Can anybody tell me how to make the monsters un-move?

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Re: [Q]How to make RPVAC?

Post by mathias on Fri Jan 22, 2010 2:04 am

maybe change mob speed?

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Re: [Q]How to make RPVAC?

Post by Eltax on Fri Jan 22, 2010 2:14 am

Link

This is pvac. The mobs can only walk to the fh you will make to next 0 prev 0. The mobs get pushed to that fh. they are moving but when they reach the fh where you made the vac they will stay on that fh.
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Re: [Q]How to make RPVAC?

Post by kerstman on Fri Jan 22, 2010 3:05 am

they walk >>>>>>>>>>>>>>0>>> PVAC
0 is vac point they wil only walk in the > and wil get stuck at the 0
RPVAC
>>>>>>>>>0--0<<<<
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Re: [Q]How to make RPVAC?

Post by iNobody on Fri Jan 22, 2010 3:16 am

or just search on multiple forums on mpc there are a lot tuts i think
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Re: [Q]How to make RPVAC?

Post by iKaos on Fri Jan 22, 2010 3:21 am

Check kefins topic about it
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Re: [Q]How to make RPVAC?

Post by nwstyle on Fri Jan 22, 2010 3:23 am

_=You
X=Monster

>>>>X _ X <<<<

Thats rpvac.

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Re: [Q]How to make RPVAC?

Post by Richard on Fri Jan 22, 2010 5:04 am

Ohh, some1 explained to me that it's like.
when monsters just never move. they come lets say X me Y monster

>>>>>>>>>X>>>Y

and the monsters at "Y" doesent moves.
i saw few ppl pvac when the monsters not moving.
just standing still at the footloot o-o

*and yes, i edited speed still the same

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Re: [Q]How to make RPVAC?

Post by kerstman on Fri Jan 22, 2010 5:09 am

make it with harepacker render map
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Re: [Q]How to make RPVAC?

Post by Richard on Fri Jan 22, 2010 5:33 am

kerstman wrote:make it with harepacker render map
Oh realy?
Did you read my post?

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Re: [Q]How to make RPVAC?

Post by kerstman on Fri Jan 22, 2010 5:56 am

Richard wrote:
kerstman wrote:make it with harepacker render map
Oh realy?
Did you read my post?
srry but in rpvac the monsters wil mover but they wil get stuck att vac point so u kill them a normal pvac wil make the monsters walk till a wall

normal pvac >>>>>>>>>>>>>
rpvac >>>>>>>>>>>0---
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Re: [Q]How to make RPVAC?

Post by kerstman on Sat Jan 23, 2010 8:05 pm

Richard wrote:[b]Hello everybody.
I'm kinda new .wz Editor.
I edited the Map.wz and this all good, the only problem is in my pvac the monsters actually move.
I heard that's in RpVac to monsters just stay still and not moving.
Can anybody tell me how to make the monsters un-move?

is it ok if i make tut?? for u for 1 map pvac harepacker
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Re: [Q]How to make RPVAC?

Post by Richard on Sat Jan 23, 2010 9:49 pm

Umm yeah i guess.

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Re: [Q]How to make RPVAC?

Post by kerstman on Sat Jan 23, 2010 11:26 pm

for a harepacker 1 map pvac
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Re: [Q]How to make RPVAC?

Post by 1337jacke on Sun Jan 24, 2010 5:45 am

I think Nazgul at MPC have a TUT for pvac, NOT SURE

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Re: [Q]How to make RPVAC?

Post by hample on Wed Jan 27, 2010 5:40 pm

its called foothold not footloot...

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Re: [Q]How to make RPVAC?

Post by chris4life on Mon Feb 22, 2010 9:15 pm

Lots of tut on mpc

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Re: [Q]How to make RPVAC?

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