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C# Auto CC

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C# Auto CC

Post by kaiseko on Mon Nov 30, 2009 6:11 am

Hey, i've just "finished" my first bot, but now im trying to add an Auto CC function.

I know the easy way is just to make it press esc, enter,right,enter. But I was wondering if anyone could share the way to be able to go to all languages.
I think it has something to do with sending packets?

If someone could explain and help me with this It would be greatly appreciated

~ Kai


Last edited by kaiseko on Mon Nov 30, 2009 6:34 am; edited 1 time in total (Reason for editing : typo)

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Re: C# Auto CC

Post by Dami on Mon Nov 30, 2009 12:54 pm

Can't be really asked to explaing something this simple but...
Packet, Buttons or calling the address.
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Re: C# Auto CC

Post by wafflemaster on Tue Dec 15, 2009 3:46 am

Dami wrote:Can't be really asked to explaing something this simple but...
Packet, Buttons or calling the address.

Buttons are the simplest way. Calling is the easiest way. But using packets is overrated, IMO. Calling the cc function works just as well as creating + sending a CC packet.

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Re: C# Auto CC

Post by Danny1994 on Tue Dec 15, 2009 4:25 am

If you need the CC Adress : 004F6BB0 (v.58 - Current Version)
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Re: C# Auto CC

Post by Wallz on Tue Dec 15, 2009 6:18 am

Pretty easy just use memory however I had to code my dll in C++ and use pipes to communicate to it from my c# app

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Re: C# Auto CC

Post by wafflemaster on Tue Dec 15, 2009 2:28 pm

Wallz wrote:Pretty easy just use memory however I had to code my dll in C++ and use pipes to communicate to it from my c# app

You don't even need pipes for most things... if you allocate memory by yourself, hardcode most of the bytes, and calculate the bytes for the jump, you should be fine. You can do CSEAX UA by allocating only 64 bytes and hardcoding around 40 bytes; just use codecaves!

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Re: C# Auto CC

Post by Wallz on Wed Dec 16, 2009 4:37 am

wafflemaster wrote:
Wallz wrote:Pretty easy just use memory however I had to code my dll in C++ and use pipes to communicate to it from my c# app

You don't even need pipes for most things... if you allocate memory by yourself, hardcode most of the bytes, and calculate the bytes for the jump, you should be fine. You can do CSEAX UA by allocating only 64 bytes and hardcoding around 40 bytes; just use codecaves!

yes I did the only reason I used pipes was so I can turn it on and off from C# as my bot is coded in c# and I dont want to recode it into C++ as I am not that great and that language took me ages to figure out inline assembly with codecaves though Razz

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Re: C# Auto CC

Post by Dami on Wed Dec 16, 2009 12:43 pm

wafflemaster wrote:
Dami wrote:Can't be really asked to explaing something this simple but...
Packet, Buttons or calling the address.

Buttons are the simplest way. Calling is the easiest way. But using packets is overrated, IMO. Calling the cc function works just as well as creating + sending a CC packet.

Exactly, there has been the fully working Auto CC script in public for sometime now...
It shows the people ability when they can't even reverse a ready made script.
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Re: C# Auto CC

Post by Danny1994 on Wed Dec 16, 2009 5:28 pm

I would update it for DaFo if any1 give me a v.52 Exe/Cem wich i dont need convert to a CEM.
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Re: C# Auto CC

Post by Wallz on Wed Dec 16, 2009 11:30 pm

I have it updated but tbh if people can't update it them selves they shouldn't have it. I dont think it should be posted because I love having the ability to CC anywhere without noobs taking up everychannel

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Re: C# Auto CC

Post by Danny1994 on Wed Dec 16, 2009 11:57 pm

Wallz can you give me a v.52 exe/cem ? O:
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Re: C# Auto CC

Post by kaiseko on Thu Dec 17, 2009 12:34 am

o_O

Can anyone pm me the AutoCC script?
outdated, updated, doesn't matter. I can probably update it myself

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Re: C# Auto CC

Post by wafflemaster on Fri Dec 18, 2009 5:53 am

Wallz wrote:yes I did the only reason I used pipes was so I can turn it on and off from C# as my bot is coded in c# and I dont want to recode it into C++ as I am not that great and that language took me ages to figure out inline assembly with codecaves though Razz

Most non-debug scripts can be converted easily into a giant byte[]. Then just use NtWriteVirtualMemory or WriteProcessMemory (which ends up referencing NtWriteVirtualMemory anyway).

But doing it via c++ is much easier since you don't need to convert the opcodes into bytes.

@above:
Code:
//Auto CC Address 8B 80 B4 09 00 00 83 F8 09 74 29 83 F8 07 74
[Enable]
alloc(autoCC,1024)
alloc(time,1024)
alloc(timecheck,1024)
alloc(storetime,1024)
alloc(storepeople,1024)
registersymbol(autoCC)
registersymbol(time)
registersymbol(storetime)
registersymbol(storepeople)

label(DoCC)
label(Breathing)
label(orig)
label(doswitch)

autoCC:
add [time],1
pushad
mov edx,[009A5130] // PPL ptr
mov edx,[edx+18]
cmp edx,[storepeople]
jge Breathing
jmp timecheck

timecheck:
mov eax,[storetime]
cmp [time],eax
jge Breathing
mov ebp,[009A0CD0] //Tubi ptr
mov [ebp+2090],0
jmp orig

Breathing:
mov ecx,[009A511C] // Breath ptr
cmp [ecx+508],0
je DoCC
mov ebp,[009A0CD0] // Tubi ptr
mov [ebp+2090],1
jmp orig

DoCC:
mov [time],0
mov ebp,[009A0CD0] //Tubi ptr
mov [ebp+2090],0
mov ebx,[009A0CD0] // CH ptr
mov ebx,[ebx+2058]
cmp ebx,A
jne doswitch
push 1
call 004F6BB0 //call to CC func: B8 ? ? ? 00 E8 ? ? ? 00 83 EC ? 56 8B 35 ? ? ? 00 57 33 ff 57 68
jmp orig

doswitch:
inc ebx
push ebx
call 004F6BB0 //call to CC func: B8 ? ? ? 00 E8 ? ? ? 00 83 EC ? 56 8B 35 ? ? ? 00 57 33 ff 57 68
jmp orig

orig:
popad
mov eax,[eax+000009b4]
jmp 00766331

0076632B:
jmp autoCC
nop

time:
dd 00

storetime:
dd 3E8

storepeople:
dd 00

[disable]
0076632B:
db 8b 80 b4 09 00 00 83 f8 09 74 29 83 f8 07 74 14

dealloc(autoCC)
dealloc(time)
dealloc(timecheck)
dealloc(storetime)
dealloc(storepeople)
unregistersymbol(autoCC)
unregistersymbol(storetime)
unregistersymbol(time)
unregistersymbol(storepeople)

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Re: C# Auto CC

Post by erikdb1100 on Sat Feb 13, 2010 8:14 pm

i love auto cc

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Re: C# Auto CC

Post by Dami on Sat Feb 13, 2010 11:07 pm

erikdb1100 wrote:i love auto cc

I love banning your ass, faggot.
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Re: C# Auto CC

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