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[WZ Editing] Map.wz useful and important information!

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Re: [WZ Editing] Map.wz useful and important information!

Post by wafflemaster on Sat Dec 05, 2009 8:07 am

Dami wrote:
xapadeiras wrote:Best vac would be recording log packets of simple botting and sending them all together continuously faking the info and using a made vac. But yeah this looks like a movie thing idea. Razz

That will ban you.

Does resending the same attack packet seriously autoban? Blocking the character movement packet doesn't autoban you, so I don't see why generating/sending attack packets should autoban. The last time I tried resent an attack packet, I was only disconnected.

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Re: [WZ Editing] Map.wz useful and important information!

Post by Dami on Sat Dec 05, 2009 11:15 pm

wafflemaster wrote:
Dami wrote:
xapadeiras wrote:Best vac would be recording log packets of simple botting and sending them all together continuously faking the info and using a made vac. But yeah this looks like a movie thing idea. Razz

That will ban you.

Does resending the same attack packet seriously autoban? Blocking the character movement packet doesn't autoban you, so I don't see why generating/sending attack packets should autoban. The last time I tried resent an attack packet, I was only disconnected.

If you spoof the mob location + your location + the "dmg" + the method used for attack and the mod id on that packet, so it wouldnt dc you, basicly it should work.
But resending same packet just dc's or bans you.
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Re: [WZ Editing] Map.wz useful and important information!

Post by Tom on Tue Dec 15, 2009 4:14 am

Couldn't you just 'spoof you x/b co-ords and such to avoid many a/b's? Smile
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Re: [WZ Editing] Map.wz useful and important information!

Post by Danny1994 on Tue Dec 15, 2009 4:37 am

i always thought it would be awesome if just some Train "Legit" and record all packets wich he sended to the Serveres. Then make a programm wich send them after the right time.

But it wouldn´t work, right ?
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Re: [WZ Editing] Map.wz useful and important information!

Post by Dami on Wed Dec 16, 2009 12:47 pm

Danny1994 wrote:i always thought it would be awesome if just some Train "Legit" and record all packets wich he sended to the Serveres. Then make a programm wich send them after the right time.

But it wouldn´t work, right ?

Program is not a person, so loose the 'he'.
If i would create a game which communicates with serror, i would timecode the packets.
Though we hook the send addy, which is before the encryption happens so...

Basicly, you can do pretty much anything you want when you create smart packet sender, its something im going to do in the near future and probably add it in damiuav3 as a plugin.
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Re: [WZ Editing] Map.wz useful and important information!

Post by fre on Thu Jan 07, 2010 12:31 am

Back to map editing.
Creating a new tile with a huge foothold that covers the whole map.
Would this prevent some a/b from vacs, because mob's speed is still to high...

EDIT: it prevent A/B but it d/c instead.


Last edited by fre on Sun Jan 10, 2010 5:50 pm; edited 1 time in total

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Re: [WZ Editing] Map.wz useful and important information!

Post by iippo06 on Fri Jan 08, 2010 8:46 pm

Thx for this =)
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Re: [WZ Editing] Map.wz useful and important information!

Post by Danny1994 on Fri Jan 08, 2010 11:21 pm

iippo06 wrote:Thx for this =)
If you try to posthunt you should stop, Dami will bann you.

BTT :
Could someone explain me
-For what Tiles are used normaly
-What an Tile exactly is
-For what i can use them
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Re: [WZ Editing] Map.wz useful and important information!

Post by fre on Mon Jan 11, 2010 5:39 pm

Does anyone know how to extend the boundaries of the tiles?
Do we need to enlarge the footholds inside tile property?
Because i tried changing those foothold values to 1000,-1000
Nothing happend.

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Re: [WZ Editing] Map.wz useful and important information!

Post by Coliboy on Mon Jan 11, 2010 11:48 pm

Usefull , thanks much!
Will try to use it , when I'm going to make a vac =]
OR w/e xD

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Re: [WZ Editing] Map.wz useful and important information!

Post by Danny1994 on Sun Jan 17, 2010 7:26 am

Danny1994 wrote:
BTT :
Could someone explain me
-For what Tiles are used normaly
-What an Tile exactly is
-For what i can use them

Nobody can answer it ?
o_o
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Re: [WZ Editing] Map.wz useful and important information!

Post by Dami on Sun Jan 17, 2010 8:38 am

Danny1994 wrote:
Danny1994 wrote:
BTT :
Could someone explain me
-For what Tiles are used normaly
-What an Tile exactly is
-For what i can use them

Nobody can answer it ?
o_o

You need to ask someone epic to explaing them to you.
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Re: [WZ Editing] Map.wz useful and important information!

Post by Danny1994 on Sun Jan 17, 2010 9:45 am

Do you know any epic person here ?
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Re: [WZ Editing] Map.wz useful and important information!

Post by iNobody on Fri Jan 22, 2010 3:19 am

wow i think i have to start reading this
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Re: [WZ Editing] Map.wz useful and important information!

Post by kerstman on Fri Jan 22, 2010 3:33 am

if i put a snail at speed 126 A/B?
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Re: [WZ Editing] Map.wz useful and important information!

Post by Sm0ke on Fri Jan 22, 2010 3:44 am

nope
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Re: [WZ Editing] Map.wz useful and important information!

Post by kerstman on Fri Jan 22, 2010 3:49 am

and if a go higher then 126
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Re: [WZ Editing] Map.wz useful and important information!

Post by Sm0ke on Fri Jan 22, 2010 3:50 am

Then you will get banned.
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Re: [WZ Editing] Map.wz useful and important information!

Post by kerstman on Fri Jan 22, 2010 3:56 am

till 126 you wil not get A/B higher then 126 wil A/B
i edited mob ''sandrat''to speed 126 and i dont see the difference its for a PVAC
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Re: [WZ Editing] Map.wz useful and important information!

Post by Sm0ke on Fri Jan 22, 2010 4:00 am

Then you are doing something wrong.
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Re: [WZ Editing] Map.wz useful and important information!

Post by kerstman on Fri Jan 22, 2010 4:02 am

ok but can i add force this is how the maps lookt the x are sawn points

------ ------- -------

-----x----x---x---x---x---x---x---x---
so i think its a flat map

i made the pvac like this
------ --------- ------

>>>>>>>>>>>>>>>>>>>O>>>O
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Re: [WZ Editing] Map.wz useful and important information!

Post by iNobody on Fri Jan 22, 2010 4:19 am

kerstman wrote:ok but can i add force this is how the maps lookt the x are sawn points

------ ------- -------

-----x----x---x---x---x---x---x---x---
so i think its a flat map

i made the pvac like this
------ --------- ------

>>>>>>>>>>>>>>>>>>>O>>>O

i dont get u y would u make 2 footholds to stop them?
>>>(Portal)>>(You)>(ure mob foothold)<<<<<<<<<<<<<<<<<<<<<<<<<<


Last edited by iNobody on Fri Jan 22, 2010 4:43 am; edited 1 time in total
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Re: [WZ Editing] Map.wz useful and important information!

Post by kerstman on Fri Jan 22, 2010 4:30 am

0 is vac point the my pvac is like this

>>>>>>>>>>>>>>>>>>>>>>>0>>>0
i just made a 2 this vac point !!
so the monsters cant hit me
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Re: [WZ Editing] Map.wz useful and important information!

Post by Dami on Fri Jan 22, 2010 7:21 am

kerstman wrote:0 is vac point the my pvac is like this

>>>>>>>>>>>>>>>>>>>>>>>0>>>0
i just made a 2 this vac point !!
so the monsters cant hit me

Why not the normal basic one?

>>>>>>>>>>>>>>>>>>>>>>>>>0<<<<
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Re: [WZ Editing] Map.wz useful and important information!

Post by kerstman on Sat Jan 23, 2010 5:26 am

i make it normal like mass edit and woud try to make 1 with harepacker an did somting wrong Very Happy srry for bad english
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Re: [WZ Editing] Map.wz useful and important information!

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